Nice!! Only need a better controls.
** RECOMENDED: "F" KEY == FULLSCREEN **
- WASD or D-Pad to move.
- "L" key or A button to jump
- "K" key or X Button to shoot
Boni the skeleton is traveling across the Mexican "Dia de muertos", however, he needs to go across the spooky Iztepetl cementery.
HELP HIM GET HIS SKELETAL BODY TO THE OTHER SIDE!!!
Everything but the music: @PistachoDuck
Music: "8 bit adventure" by David Renda
|Platforms||Windows, macOS, Linux, HTML5|
|Tags||2D, 8-Bit, Godot, Pixel Art, Retro, Short, Singleplayer, ZX Spectrum|
|Average session||A few minutes|
|Inputs||Keyboard, Xbox controller, Joystick, Playstation controller, Joy-Con|
- New Pistacho Flavored game launched!!!Oct 19, 2021
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i liked it
and then i put it in my video
first in a set of 999 i want to do
This is really cool! Even though the loss of control when you jump definitely got me killed a lot, I got used to it and it was so much more manageable than castlevania controls, also the fact that you didn't add knockback was smart
It's neat, but it could definitely use better controls. I'd advise making arrow keys work too, make it so you can jump with up, and make it so you don't lose control while jumping. Also, probably make space shoot.
Really fun retro style platformer. Keep up the good work!
This is a really laid-back platforming experience. It definitely gives me old Amiga vibes. Can't wait for more! :D
Real nice, gotta be one of my favourite platformer games.
Such a nice retro-style game. All the aesthetics, sounds and the pain in the eyes after a 20 minutes of playing :D
Absolutely awesome :3
Fun game! Ending felt a bit anti-climatic, but I liked the level design. It feels nostalgic for some reason, like a better version of the browser platformer games I would play in my youth.
Really fun game with zx spectrum like aesthetic
nice game ! dont like the control layout though ...
Yeah, it's hard to get a good keyboard layout for platformers, maybe i'll change it in an update!,
Thanks for taking your time and playing it!!!.
Arrow keys for movement and ZXC for jump, fire, and something else seems to be a very common and workable setup.
You can also provide re-bindable controls, which is not only good for matching preferences, but for making the game accessible to people with issues that require unusual control layouts.